Eye Tap for Mediating Your Perception of Reality
Mediated reality is to "augment, diminish, or otherwise alter your visual
perception of reality." Most readers will be familiar with the concept of
virtual reality. Mediated reality is a similar to virtual reality in that both
alter the user's percepction of their environment, typically by replacing their
vision with the output from a head-mounted display. However, virtual and
mediated reality differ in that virtual reality seeks to create an entirely new
environment for the user, whereas mediated reality alters what you would
normally see - i.e. it alters your perception of your actual environment.
Eye Tap is one device which is capable of creating a mediated reality for
the user. Typically, Eye Taps resemble typical eyeglasses or sunglasses, worn
by the user. Eye Tap devices have three main parts:
- a measurement system typically consisting of a camera system,
or sensor array with appropriate optics;
- a diverter system, for diverting eyeward bound light into the
measurement system and therefore causing the eye of the user
of the device to behave, in effect, as if it were a camera;
- an aremac for reconstructing at least some of the
diverted rays of eyeward bound light. Thus the aremac does the
opposite of what the camera does, and is, in many ways, a camera
in reverse.
The etymology of the word ``aremac'' itself, arises from spelling the
word ``camera'' backwards.
There are two embodiments of the aremac:
(1) one in which a focuser (such as an electronically focusable lens)
tracks the focus of the camera, to reconstruct rays of diverted light
in the same depth plane as imaged by the camera; and
(2) another in which the aremac has extended or infinite depth of
focus so that the eye itself can focus on different objects in
a scene viewed through the apparatus.
Focus tracking Eye Tap systems
This article describes only the focus tracking embodiment of the Eye Tap system.
The aremac has focus linked to the measurement system (e.g. ``camera'') focus,
so that objects seen depicted on the aremac of the device
appear to be at the same distance
from the user of the device as the real objects so depicted.
In manual focus systems the user of the device is given a
focus control that simultaneously adjusts both the aremac focus and the
``camera'' focus.
In automatic focus embodiments, the camera focus also controls
the aremac focus. Such a linked focus gives rise to a more natural
viewfinder experience, as well as reduced eyestrain. Reduced
eyestrain is important because the device is intended to be
worn continually.
The operation of the depth tracking
aremac is shown in the figure below.
Figure 1(a):
Focus tracking aremac:
with a NEARBY SUBJECT, a point P0
that would otherwise be imaged at P3
in the EYE of a user of the device is instead imaged
to point P1 on the image SENSOR, because the
DIVERTER diverts EYEward bound light to lens L1.
When subject matter is nearby, the L1 FOCUSER moves
objective lens L1. out away from the SENSOR automatically,
as an automatic focus camera would. A signal from the L1
FOCUSER directs the L2 FOCUSER, by way of the
FOCUS CONTROLLER, to move lens L2 outward away
from the light SYNTHesizer.
At the same time, an image from the
SENSOR is directed through an image PROCessor, into the
light SYNTHesizer. Point P2 of the display element is
responsive to point P1 of the SENSOR. Likewise other points
on the light SYNTHesizer are each responsive to corresponding
points on the SENSOR, so that the SYNTHesizer produces a complete
image for viewing through lens L2 by the EYE, after reflection
off of the back side of the DIVERTER.
The position of L2 is such that the EYE's own lens L3
will focus to the same distance as it would have focused in
the absence of the entire device.
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Figure 1(b): With DISTANT SUBJECT MATTER, rays of parallel light
are diverted toward the SENSOR where lens
L1 automatically
retracts to focus these rays at point
P1. When lens
L1
retracts, so does lens
L2, and
the light SYNTHesizer ends up generating parallel rays of light
that bounce off the backside of the DIVERTER. These parallel
rays of light enter the EYE and cause its own lens
L3 to relax
to infinity,
as it would have in the absence of the entire
device.
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The operation of the aremac focus and zoom
tracking is shown in Fig 2.
Figure 2:
Focus of right camera and both aremacs
(as well as vergence) controlled by autofocus camera on left side.
In a two eyed system, it is preferable that both cameras and both
aremacs focus to the same distance. Therefore, one of the cameras
is a focus master, and the other camera is a focus slave.
Alternatively, a focus combiner is used to average the focus
distance of both cameras and then make the two cameras focus at
equal distance.
The two aremacs, as well as the vergence of both systems also track
this same depth plane as defined by camera autofocus.
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Stereo effects are well known in Virtual Reality systems [1]
where two information channels are often found to create a better sense
of realism.
Likewise, in stereo versions of the proposed device,
there are two cameras or measurement systems and two
aremacs that each regenerate the respective outputs of the camera or
measurement systems.
The apparatus is usually concealed in dark sunglasses
that obstruct vision except for what the apparatus allows to pass through.
Because the device absorbs, quantifies, processes, and reconstructs light passing through it, there are extensive
applications in mediated reality. Mediated Reality differs from Virtual Reality in the sense that Mediated Reality allows the
visual perception of reality to be augmented, deliberately diminished, or, more generally computationally altered. The theory and practice of mediated reality
are discussed in the next feature article.
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Stephen R. Ellis, Urs J. Bucher, and Brian M. Menges.
The relationship of binocular convergence and errors in judged
distance to virtual objects.
Proceedings of the International Federation of Automatic
Control, June 27-29 1995.
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