A key inventive concept is the
incidentalist
image capture. (See for example,
CA 2275798.)
Incidentalist image capture is image capture that
appears to be occurring merely by chance or without intention or calculation.
An important aspect of the incidentalist camera is a concomitant cover
activity.
Unlike science fiction's
vision of how a wristwatch videophone might work, the camera points
ahead, rather than up at the user. In this way, the wristwatch captures
video of what the wearer is looking at, rather than merely a picture of
the wearer. Thus taking a picture or shooting some video may be masked
by a concomitant cover activity.
Traditional photography and video capture, even if the camera is very small,
attracts considerable attention
on account of the gesture of bringing the camera up to the eye.
Even if the size of the camera could be reduced to the point of being
negligible (e.g. no bigger than the eyecup of a typical camera
viewfinder, for example),
the very gesture of bringing a device up to the eye is unnatural and
attracts considerable attention, especially in establishments such
as department stores where photography is often
prohibited. However it is in these very establishments in which
a customer may wish, for example,
to have a video record of the clerk's statement
of the refund policy or the terms of a sale.
Just as department stores often keep a video recording of all
transactions (and often even a video recording of all activity
within the establishment, sometimes including
a video recording of customers in the department store fitting rooms
or changerooms), the goal of the present invention is to
assist, for example, a customer who may wish to keep a video
record of a transaction, interaction with a clerk, manager,
refund explanation, or the like, or at the very least, a system that
enables the customer to capture a picture of an official who
refuses to identify himself/herself.
The basic principle of the invention is that a camera is concealed in
a device that has another purpose, where the other purpose of the device
involves looking at a display.
This other non--picture--taking purpose of the device
provides for a concomitant cover activity. Because the camera and
viewfinder (XF86 screen) are concealed in a wristwatch,
when the user wishes to take a
picture, he or she merely pretends to check the time on the wristwatch.
Checking the time is a concomitant cover activity.
The camera is mounted in the watch in such a way that it points out in front
of the user, so that a person the user is talking to will be in field of
view of the camera while the user is pretending to check the time.
Moreover, the user can pretend he/she has trouble focusing on the watch
(as when a person who would normally wear bifocals has forgotten his/her
eyeglasses) and hold the watch some distance out from the eyes, so that
it will be very close to the clerk or official that the user is
taking a picture of. This may be useful to capture close up pictures of
identifying features of the official.
The concomitant cover activity may also involve something as simple as
resting the arm on a counter top, while wearing the GNUX wristwatch.
The resting of the arm on the countertop is also a concomitant cover
activity for taking stabilized videoorbits high resolution still pictures.
The wristcam is a borderline case
between a real wearable computer and a handheld device.
Wearable Computers versus handheld devices
It is the Existentiality axis
that sets wearable computing apart from handheld devices.
Yet although the wristcam has this property, it falls short on the
full spectrum of possibilities (e.g. see for example,
definition of wearable
computing).
For example, it lacks the always ready modality in which it flows seamlessly
into the reality stream of ordinary day-to-day interaction.
Most notably, we must look right at the wristwatch before it can
contribute substantially to our visual perception of reality.
Although the current embodiment has vibrotacticle signallers built in,
and can thus grab the attention of the wearer to suggest being looked at,
it lacks the immediacy of input that, for example, a true EyeTap
device has. Therefore, the author tends to use the EyeTap eyeglasses
far more than the wristcam.
However, inventing, designing, and building the world's first linux wristwatch
has been a learning experience.
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